My name is Satvik. I am a software and mechanical engineer, with a deep interest in innovation and creation. My software work spans back-end systems, full-stack web, mobile, and desktop applications, and embedded systems in robotics. My hardware spans calculated engineering designs in CAD/CAM, manufacturing processes, and electronics instrumentation.
My greatest skill is my ability to learn. Almost the entirety of my software journey has been self-taught. I went from not knowing anything about mobile apps to release one in less than 6 months (before AI!). I taught myself how to program in Java, TS, C++, and Python. I can pick up on new skills incredibly fast, and test and deploy rapidly while learning.
Software Background
I’ve led and contributed to software projects across a wide variety of applications. My first “gig” was working/commissioning Java back-end systems for Minecraft “servers” (online networks allowing players to play together), creating mini-games and player management software. I then moved on to making back-end JavaScript systems, leveraging Discord, YouTube, and more APIs. I then moved into Unreal Engine 4/5 C++ game development, which taught me advanced networking techniques for multiplayer video games, basic inverse kinematics, and typing protection for consumer-facing software. I have also made 2 multi-platform mobile applications using Flutter and React Native, 1 full-stack desktop application using Electron and OpenAI API, including experience fine-tuning the GPT 5 model. My current project is building a LiDAR robot using a Raspberry Pi 4 and STM32 platform, C++ embedded system, ROS2, and more.
View Software Engineering Resume
Mechanical Background
Most of my mechanical background comes from my experiences at Rensselaer Polytechnic Institute and a handful of personal projects. My first major mechanical experience was a woodworking project: a “smart” mirror, with an embedded screen that displayed the NYTimes headlines, my personal calendar, and more. It was designed by hand, measuring the dimensions and tolerances on paper to ensure an aesthetic look while maintaining a low profile. At RPI, I manufactured a lightsaber using a manual lathe, a V-mill, and a CNC machine, with tolerances as tight as ±0.005″. Additionally, through RPI’s CAD and Engineering Design course, I modeled a multi-part U-joint assembly with working, motion-accurate joints and a complete assembly, as well as a longboard truck assembly with part models, assembly, and production drawings in Siemens NX. I am also a part of RPI’s FSAE team, Rensselaer Motorsport, where I created designs for an accumulator maintenance plug, which had to meet FSAE high-voltage safety requirements (positive-locking mechanism that can be connected by hand). I also machined “top-hats” and 2 tire temperature sensor mounts.